![]() ![]() ![]() New Power’ tab.Ī new Succession tab has been added to the Skill UI, and you will find that Succession skills require certain normal skills to be learned and enhanced in order to learn and use them.Ī % of your awakening AP will be added to your succession AP, so don’t throw away those awakening weapons as they will still apply a bonus to your class. As we have added succession, you will now find that the Awakening and Succession quests will be under the ‘ Class. Other classes will be given their successions over time. Please be reminded, Succession is currently only available for Warrior, Sorceress, Ranger and Berserker. In order to begin your Succession quests, you will first need to complete the Awakening quest for the class you wish to perform succession with. Additionally, we will continue to work on balancing classes as successions continue to roll out. It presents a crossroad where you can choose between Awakening and Succession, making our combat system even more enjoyable while offering versatility and choice to all our Adventurers. So, we present Succession not as an upgrade, but as a second path for Adventurers. Succession will bring tactical upgrades with their main skills, and supplement them with Absolute Skills – just as Adventurers did with Awakening Weapon Skills. ![]() With that in mind, we created fewer skills that will deliver the same amount of action as the Awakening Weapon Skills. Main Weapon Skills had the downside of having too many skills available, making it difficult to get used to. Third, we wanted to make it easier for Adventurers to master the controls of the Main Weapons. Although there were variations on how this was implemented for each class, the changes were all aimed at matching the appeal that Main Weapon skills have always had. Second, we reworked certain Main Weapon skills to elevate the appeal of pre-Awakening combat. It was important for us to make sure that Succession did not fall behind Awakening in PvE as Adventurers went out to defeat monsters. So we focused on three major points when we originally began preparing for Succession.įirst, we worked with the goal that Main Weapon Skills must be able to compete against Awakening Weapon Skills. However, this could not be achieved without a major revamp of existing systems that would make pre-Awakening combat equal to Awakening combat. The idea behind Succession started from a simple wish, to see a Warrior once again carrying his Longsword and Shield, or a Ranger once again embrace her arrows to rain down pain from the sky.Ĭompared to combat in a class’s Awakened form, pre-Awakening combat already felt mostly complete and well-constructed, but we wanted to go one step further and bring out the full potential of the pre-Awakening combat system. ![]()
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